Then make a beeline across the country toward the Pacific. Specify a negative number to remove. The name of the actor, or mesh you wish to spawn. This debug command shows the landing page for the DLC with the specified key. This cheat adds a consort to your current country. 2. setmissionaryprogress [province id] [progress]. Note that there can only be one target of a revolution at any given time in EU4. The amount of bytes of memory to leak for each chunk. For country tags, see our. By default, typing this command will turn on instant colonization. The ability ID of an ability you wish to add to the newly created heavy flagship. The first country tag is for the country you wish to clear the aggressive expansion towards. If not specified, they will be added to the country you are currently playing as. The amount you wish to add to the Republican Tradition value. I've been replacing advisors as often as possible after getting my first colonist, and I just finished conquering Kongo's coastline, and am in range of the 3 dev province just north of the cape, but not the cape itself, so I decided to savescum for the stupid advisor, and after 10 attempts (that's . This command will copy to your clipboard all timer info. The country tag of the country you wish to protect/control the other specified country tag. The ID of the province you wish to add devastation to. Optional. This command can be used to change the speed the game runs at. Or increase diplo tech or use the exploration or expansion idea group to extend your colonial range. If an amount is not specified, the default (999) will be applied. Use the command 'frenzy' to enable. This debug command logs to the console the current land shares for estates or crowns. Specify a negative number to remove mandate. Specify a negative number to remove doom. See argument information for where to place the file. If you specify a country tag, the consort will be added to that country. Optional. flagship_heavy [name] [ability id] [ability id] [ability id]. The distance from Tunis (my nearest province to Africa) is definatly closer to Senegal then Canary Islands are to Peru. Specify a negative number to subtract. The country tag of the country you wish to add/remove piety from. If you do not specify a country tag here, the consort within your current country will be killed. This console command will clear all government reforms for the country with the specified country tag. The tag of the country you wish to add or remove administrative power to/from. The ID of the trait you wish to set for your country's military leader. This list includes over 740 state cheat codes for the most recent HOI4 version on Steam (PC) for use in console commands. This command adds loyalty to the estate with the specified ID. This command spawns an actor with the specified name and within the specified province. This debug command initiates a forceful reevaluation of all planned army movements by the AI. This cheat command sets the culture of the specified province to the primary culture of the country you are playing as. Specify a negative number to remove army tradition. The leader's Fire rating, a number from 0-6. Trade winds also effect range and so apparent distance on the map isn't always the best way to judge range. If a country tag is specified as a second argument, absolutism will be added to this country. The tag of the country you wish to be the aggressor (start the war). Stellaris Console Commands Optional. The test ID of the code test you wish to run. The country tag of the country you wish to add the casus belli to. This command spawns the unit with the specified ID within the province with the specified ID. This console command reshuffles bribes for all parliament seats. 0 being paused and 5 being the fastest setting. If executed without a command as an argument, a list of all commands will be printed to the console. The tag of the country you wish to make the owner of the specified province. The tag of the country you wish to change the amount of corruption within. A number. If revolts are enabled, running this command will turn them off. Click on the name of a command to visit its command page for more help and examples. This command will toggle (enable and disable) yesman mode. Specify a second country tag to send the Casus Belli from that country, rather than from the country you are currently playing as. This is a toggle command that turns instant colonization on and off. This command prints information about the game's texture usage to the console. The ID of the province you wish to set the AI's invasion target to. remove_cb [casus belli id] [country tag] [country tag]. This command will make a permanent claim of a province for the specified country. So annoying. A number. Optional. 2 would add 2000 manpower). add_idea_group [idea group key] [country tag]. The amount of doom you wish to add to the target country. When a province is assimilated, ownership is switched over (to the assimilating country), it is cored, and both its culture and religion are changed to that of the assimilating country. Running this command without any arguments adds 999 diplomatic power to your country. Receiver. The amount of fervor you wish to add. If not specified, the effects of this command will be applied to the country you are currently playing as. The ID of the province to set the missionary progress for. Power points are powers like administrative power, military power, diplomatic power, etc for a country. This command adds the specified amount of population to the province with the specified provice ID. A country tag. This command will also affect AI countries making them instantly colonize too. Specify a negative number to remove. The country tag to add trust to (trust is added from the country you are currently playing as). This command kills the heir of the specified country. The tag of the country you wish to make this a core of. I'm also interested in technology and entrepreneurship. religious_school [religious school id] [country tag] DLC: Cradle of Civilization. The tag of the country to add the sailors to. Province IDs This command can be used to change the age of the game to Age of Exploration, Age of Reformation, Age of Absolutism or Age of Revolution. Specify a negative number to reduce Revolutionary Zeal. event [event id] [country tag] [option id]. The progress to set for the missionary, a number between 0 and 100 (0 = 0%, 100 = 100%). This debug command prints a list of test entities for all nations to the local_temp.log file which can be found at Documents\Paradox Interactive\Europa Universalis IV\logs. This command removes a country from your country's interest. The ID of the province you wish to toggle FoW within. All crash dumps older than the specified amount of days will be deleted. The name/ID of the window you wish to open or close. There is no cheat to do exactly what you want but you can probably use "own <province id>" if you have to. Hover over a cheat code to view detailed argument explanation. See argument information for where to place the file. Optional. Otherwise, this command will apply to the country you are playing as. add_permanent_claim [province id] [country tag]. This debug command prints to the console 'Not Successful'. The amount of navy tradition you wish to add. It is useful to make an army reevaluate decisions if conditions have changed but the game is not updating. The country tag of the country you wish to add the specified amount of money to. They will extend your range after you finish coring them. This command starts a pirate within the province with the specified ID. set_consort_flag [country tag] [flag] DLC: Rights of Man. If specified, the army professionalism of the country with this tag will be affected. Specify a negative number to remove money from the Curia Treasury. This command makes the province with the specified ID a core of the country it belongs to. The value you wish to set the specified province's base production to. See argument information for more help. The province must be part of a colony. This command shows and hides (toggles) the pause banner in the game's GUI. Note that this does not add the specified amount of corruption to a country - it sets the corruption to the number entered. A number. The amount you wish to increase to the prosperity progress percentage by. This console command sets the drill for all sub units to the specified amount. If not specified, the idea group will be added to the country you are currently playing as. The amount of karma you wish to add to the specified country. Could well be more than 10%, maybe 25%. The tag of the country you wish to form a union. The ID of the issue you wish to add to parliament. This debug command asserts the specified trigger. This command (without any arguments) reloads the game shaders. The leader's Shock rating, a number from 0-6. This command will change the corruption of a specified country to the specified amount. The amount of progress the country should have towards harmonization - a number between 0 and 100 (e.g. This command runs a list of commands in a specified file. 3. 55 for 55%). Otherwise, it will disable it. This cheat will instantly win the current siege in the specified province. This command re-initiates the chat (reloads the chat). This cheat command starts the imperial incident with the specified ID. This command enables and disables (toggles) god mode. This is a debug command. This command removes a claim a specified country has made on a province. Optional. This command adds a diplomatic enroute to the country with the specified tag. Optional. Developers, modders, and curious players may wish to simulate a crash for debugging purposes. power [stability key / idea group key / tech key] [country tag]. The country you were playing as before will be controlled by AI. The amount of prestige you wish to add. If a province ID is specified, it will be toggled in that province, if not, it will be toggled in all provinces. Optional. NOTE: This command has been reported as broken as of an update to warscore calculation. In my current Holland-->Netherlands run, I was planning on doing a tall colonial/trade empire. You can mouseover the colonial range tooltip (a house with arrows pointing in both directions) to see which tech level increases the range and by how mucuh. This is a debug command. This website is not affiliated with Europa Universalis IV, or Paradox Interactive. I'm playing portugal trying to get "The navigator" and I can't find the colonial range advisor. To find out the CID type of a faction, enable debug_mode, switch to a country that the faction is a rebel to and head to the "Stability & Expansion" tab of the Country View menu. If not specified, the province will be claimed for your current country. If not specified, the country you are currently playing as will be affected. If you specify a country tag, the age of the heir of that country will be changed. I'm a student living in Phoenix, AZ. The ID of the religious school you wish to set the target country's religious school to. incident [shinto incident id] [country tag], insult [country tag] [country tag] [insult id], religious_school [religious school id] [country tag]. After executing this command, score information will be printed to the game.log file. Note that this command applies to the Shinto religion. This command restarts the debug timer. For the second thing there is a workaround that doesn't even require mods or console commands. The amount of mandate you wish to add. The ID of the province you wish to spawn Jan Mayen in. The northern coastal provinces of the United States are the first priority. I have diplo tech 7 as well as all of exploration, but my colonial range is just about 50 points shy of actually reaching the new world (whereas on a normal map I'd be able to get the Caribbean to jump onto the rest of the world). The amount of years of age that the ruler of the country should be. Court member IDs: The ID of the religion you wish to set the court member's to. Format of YYYY.MM.DD - for example 1600.10.20 for 20th October 1600. Victoria 2 Cheats Note that this command *sets* age, it does not add this number to the consort's existing age. The ID of the province you wish to embrace an institution(s) within. Note that, like the reset_migrate command, this only ends the current cooldown in place, a cooldown will be applied again when you next cancel a mission. See arguments for ability IDs. The leader's Siege rating, a number from 0-6. If not specified, this will be the country you are currently playing as. The province ID of the province you wish to change the culture of. The maximum amount is 100. The ID of the estate you wish to add loyalty to. culture - Changes province culture to your primary culture. This command enables observe mode - meaning the AI will make full control of the game and you will no longer control a country (also known as spectator mode). If not specified, the country you're playing as will be affected. Specify a negative number to remove prestige. Optional. The country tag of the country you wish to add or remove prestige from. This command makes the province with the specified ID become a backer (in support) of the current issue that is running in parliament. change_religion_court [court member id] [religion id]. Specify a negative number to remove stability. 1 for level one, 2 for level two, and 3 for level three. This command makes a country no longer a march of another country. The ID of the court member you wish to change the religion of. Optional. The admiral's Fire rating, a number from 0-6. The ID of the Shinto incident you wish to start. This debug command starts a log for all crownland changes for the country with the specified country tag. Estate IDs: The amount of loyalty you wish to add to the specified estate. This console command sets the religious school for the country with the specified country tag. This command disables Great Power Frenzy. This command removes the wait time required for a enroute diplomats to be appointed (ignores the date check). The province ID of a province that is a member of the Trade Company you wish to toggle the investment for. horde_unity [amount] [country tag] DLC: The Cossacks. country_modifier [country tag] [modifier id]. Optional. If you do not specify a country tag, the incident will start in the country you are playing as. This debug command will refresh to performance counter for knowledge.
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