Changing the email on the account seems to get it 'unstuck' and future attempts appear to work. It isn't the fastest ever, but the money is pretty great and there is rarely anyone here on live. That spot is, like, the ideal afk spot. House of Thule armor is pretty damn good for it's level. I didn't realize how good this zone was until I was recently leveling and grouped with a guy who dragged me out here. They are a must going forward. They are undead and you will reap them with Slay Undead/Ward Undead line spells. I have masochistic friends who swear by it though. At first, just wait. Loping Plains(75-80)(PoK>Steamfont Mountains>Loping Plains) - At 75 come here and head around past Bloodmoon Keep. Lots of nameds spawn here, so be careful if you don't have a good group or a good box team. I updated that page so that it has a link to almost every single EQ guide I have written; laid out for you by expansion & easily navigateable with Ctrl + F. It'll provide a better alternative to people who just want information about a specific zone rather than a leveling guide. At about 52, head further into the zone, through the aquaduct area and start killing rotting peasants, nihilists, and commoners. Although inadvertently getting trained is a risk youre going to take if youre afk; regardless of what xp zone youre in. Kill the wereorcs. Murder the "of Fire" mobs from 65 to 68. We have updated our Privacy Policy. Most of those pulls will be a pair of light blue conscript mobs. You will decimate all. Chat Combat Corpse/Looting General Graphics Group Guild Pet Raid Sound Spell Task Track References What commands do you wish you knew a long time ago? Really good guide. Murder the Rallosians, crystal golems, and frogs. All About Mercenaries | EverQuest All About Mercenaries Mercenaries are NPCs for hire that will aid adventurers in their heroic endeavors. Also during spell cooldowns they will use agro reducing abilities. BEST (78-83): Ashengate, Reliquary of the Scale (PoK>Blightfire>Goru'Kar>Sunderock Springs>Direwind Cliffs>Ashengate) - I want to make it clear that the run out here is nuts. This is Tier 4 for Veil so things hit hard, but not that hard. Do her missions as well. Once that's done, go through the doors and head to the second level. Q: Can I give my mercenary weapons and armor similar to a pet? Leveling/Setup This guide covers zones up to Omens of War. The mobs are around level 28-29, so it's a lot of exp for your level. Fourth, never underestimate buffs. With a group of three actual players though, you can steamroll this place for GOBS of experience. If it's not up on the rotation, skip it. Joined Feb 1, 2009 Messages 62 Reaction score 0 . At level 5 it gets its second ability, with third obtained at level 15. You can come here a little earlier if you want, but ensure you have some form of crowd control handy. After 75, you get much stronger gear so you can quickly kill the minotaurs at the minotaur fort. Just keep in mind that kills here will feel pretty slow since the giants have enormous HP pools and half the mobs have some form of healing ability. Welcome to EverQuest! Very easy to set up a spot and pull away on the gorillas and birds. While you're on that sidebar, read the Returning/New Player FAQ. AFK Pet/Merc Leveling??? - EQ2 Forum Archive @ EQ2Wire When it isn't, it's a nice place for a change of pace, but I think exp is better elsewhere. Ah yes. Velkator's Laboratory (45-55)(PoK>Great Divide>Velk's) - This place has grown on me a lot. Grouping is still one of the best ways to get experience, but the mercs help you when you can't find a group. You can get yourself a mercenary for free to help in your leveling. You will need help doing it though. Good leveling guide for Necromancer :: EverQuest Free-to-Play General But the real advantage is when you want to grind out AAs while also leveling from 65 to 80. If you took my advice and are at least two boxing, go inside the cave. Any of the weapon and armor loot from nameds will sell for 300-400 plat. You will need invisibility, levitation, or balls of steel. This or a rogue are the only ways to proceed and get access to the high level mobs on the second floor. Gaesigs and Heligs on the water side come to mind on this. Go. At 8-9 go to the last cave that is next to the little paddle thing on the lake and kill bears. Grouping is still one of the best ways to get experience, but the mercs help you when you can't find a group. Look at my map in comparison to your map to see the location. If you're looking for the old information that used to be on this page you'll find those guides along with all my other EQ content here. Unless you can split pull or mez, you will be fighting two or more mobs on most pulls until you break the spawns up. Pretty much everything is undead and the zone is very easy to get to. I typically use them around 55-70 when your merc starts running out of steam but before you really pick up major power boosts. 38-44 especially will come in a matter of hours. Any commentary is welcome. They respawn pretty quick and are higher level than most of the zone, so better exp longer. Everquest 2 Leveling Guide 1-125. Sad really. Friends of mine swear by them though, the Gyrospires especially. I was wondering if anyone knew of any AFK XP guides using 3 mercs besides this one: just where ever you pick be careful people still report for that. If you've made it this far without a guild, then maybe it's time to look for a real guild with people in it. I hope this just expands on his already awesome work. Burn: Your merc will focus primarily on damage, always assisting the main assist. What that means is he just won't do anything. You can stay here until you ding lvl 83. ALTERNATIVES: Anything in Underfoot (83-90)(Guild Hall>Buy Unrefined Brellium Ore>TP to Brell's Rest>Pellucid/Underquarry/Cooling Chamber/Kernagir) - I seriously dislike Underfoot. Use mostly water pet in Classic era. This is very repetitive, boring, and slow. At 6-7 go into the middle cave and kill pumas. I just wanted to see why you felt AFK Merc killing was assish and if you felt the same about AFK killing. While I didnt test this strategy in The Bloodfields, I think that zone also has a fast respawn rate of 10 minutes and 40 seconds, so this strategy should also work there if you can find a similar camp. Suspend/Revive/Unsuspend: Suspend will temporarily get rid of this mercenary. If not, stay outside. There are three nameds you can kill here for a good variety of loot. Contents 1 Slot changes 2 Buying 3 Items 3.1 Call of the Forsaken 3.1.1 Chest 3.1.2 Head 3.1.3 Primary 3.1.4 Secondary It gives you access to Journeyman mercs and probably over 10k AAs at this point in Auto-Granted AAs. Mercenary equipment - Fanra's EverQuest Wiki Honestly feel like it's impossible to beat the exp you can get here from 30-35. I will annotate directions to the zones. This is due to the way parties divide up exp. Jewel of Atiiki(74-78)(Guild Hall>Buy Katta Castrum Powerstone>TP to Katta Castrum>Jewel) - Farming the efreeti here is fun and easy. Let the mercenary do all the work for you. You must log in or register to reply here. With an 85 druid can pl 20-65 in about 6 hours with the druid un-grouped and DS'ing whilst PL'd toon does at least of one point of dmg. After about 12 though, you can speed things up immensely if you're fighting with your tank merc and he can hold aggro way better after 10. You do have to be careful if Hardcore Heritage is going on cause this zone could be boosted up into the 70s-80s range if the event is ongoing. All the living creatures run, so you might be in trouble without a root or snare. Everquest Leveling Guide 1 - 95 - MMORPG Tips By MMORPG.GG (25% was in Overthere when it was a hot zone.) 54-60 Plane of Nightmare (PoK>Plane of Tranquility>Plane of Nightmare) - Things hit very hard here. The other room is basically in the exact same spot except on the left side of the map. A NOTE ON GEAR: Up til now, the Defiant sets of gear have been pretty spectacular. The estimated downtime is expected to be approximately 5 hours for the website and services, and 10 hours for servers. Don't ask me for how you do each HA. Are You Returning to EverQuest II? | EverQuest II Yet, player groups are hard to come by in the 60 to 80 level range. ALTERNATIVE: Crypt of Decay (60-65)(PoK>PoTranquility>Ruins of Lxanvom aka Crypt of Decay) - If you are a paladin or have a cleric, go straight up to the Knights and Magus. I would recommend this place only if you have a group of actual people. If you have a group, a great place to go is over to the bottom left of the top section of the zone. Q: How much better could a Mercenary possibly make leveling? Since I'm max level/AA, I guess I have only one reason I would afk XP to earn Merc AAs. Check the sidebar of the subreddit for where to get them. Keep clearing around til you hit 48-49. EMPIRES OF KUNARK & RING OF SCALE - GETTING TO 110 Empires of Kunark is the 23rd expansion. Fire, it depends, the stronger DS doesn't outbalance it's weak tankage. © Copyright 2008-2022 Almar's Guides. BEST IF SOLO AND 58-62: 48-62 - Grieg's End(PoK>Nexus>Netherbian Lair>Dawnshroud Peaks>Grieg's) - This zone is a pretty long haul out, and has a couple of pretty rough pulls to get into the zone if you're here at the lower end of the range. Commands - EQWiki It's still confusing, you slipslide everywhere, mobs are invisible, pathing is terrible, and you get vertical aggro. Is there a decent leveling guide for EQ someplace? 1-120 - Reddit All of the tier 3 House of Thule zones work here, but I like Fear Itself since it's mostly just a revamped Plane of Fear, which I have fond memories of dying in. Moloing is effective in the early levels due to overpowered Tank Mercs, but starting in the 60s leveling takes longer and the Tank Merc becomes less overpowered versus the content. Aggressive: If you or any group member is attacked, your merc will attack. It will have HP, Mana, and Endurance on par with characters that do not have the gear to acquire rank 2 spells and abilities. The boost they provide isn't significant but it is really nice and certainly speeds up the lower levels. Each Stance has different focuses and allow the mercs to be more or less reactive. Keep clearing until you reach the bridges over water in the northern most area. That said, the HAs are the only thing that scale. This is a short guide addressing the need of returning players. In other words that means all those levels that you can't find groups, you can use him for. It's essentially a big hole in the ground, but the mobs have low HP and die fast. I don't know personally, just putting it here on their recommendation. Healer mercs also have a few extra perks, what I mean by this is rezzing and buffing! EQ Test Server: Play for Free as a Gold Member, A Site Dedicated to EverQuest (EQ) and the upcoming EverQuest Next (EQN), Phinigel TLP Server Leveling for Human Paladin @, EverQuest AFK Leveling (and AA) Guide: Its all about 3Boxing, Camp Info AC: 25 Aug Flameshield Stone Pyrilen Riftseeker @, Camp Info AC: 20 Aug Ground Murkglider Eyes Blind Hunter Rekamu MPG Expansion: OOW . Fifth, Daybreak gives you an option to accept some 25% experience potions instead of your monthly 500 Cash. http://www.almostgaming.com/everquest/afkmercenary-leveling-guide-for-eq1. After that though it's single pulls non stop. The area is populated by honored citizens, exalted citizens, respected morticians, and dutiful cleaners. This room is very popular as it has access to 4 nameds (3 goblins in or very close two the big room and 1 beetle down a side corridor) and if you get lucky can very quickly have you loaded down with a full set of tier 2 EoK visible gear as well as a bunch of really good nonvis items and augs. This amounts to tens of thousands of AA's. Select the first HA he gives you, Into the Hills. Special mercenaries are unlocked via other means, usually involving an expenditure of real money. The merc trio can easily handle content to level 80 with you solidly playing your main toon (and dragging along the other two characters). Kill everything here until 68ish. I could have done slightly better there - the swarming flies gave me a surprise, and I had to remake my pet (SK) mid-lesson. WHY PLAY LIVE? Good spots for gaining exp & aa's while AFK? | EverQuest Forums everquest afk mercenary leveling guide - Acting-jobs.net Just be kind and patient. PL ALTERNATIVE: 'Hatching a Plan' mission next to PoK standalone bank. At 70 though, it starts to seriously lose it's luster. Fear Itself (88-93)(PoK>Feerott, the Dream>House of Thule, Lower>House of Thule, Upper>Fear Itself) - Even before this place was a hot zone, I loved this place. Making it doubly worth it. Click here for more information. I strongly recommend you choose a guide from this list though as these will be the guides I will continue to roll out updates to as time goes on. Ah yes I always forget about this. While it is fastest to level in Hotzones, it is always good to have options on where to level. The cost adds up very very quickly otherwise. EQ:Mercenaries :: Wiki :: EverQuest :: ZAM - Fanbyte EverQuest :: An EQ Be careful about how much you aggro as the prophet's do Complete Heal. I may try again with this guide. Hardest part of this zone is not dying in the fields. There are two main camps that youll use. I just dislike this place in total. J5 mercs are far better, can take harder hits, heal bigger, and hit harder. Own the Kunark Ascending expansion, which also allows the mercenaries to be trained and equipped with stat gear. Also stay away from the center bottom left of the zone. I realize that I didn't add directions, just general sense of direction. BEST : Plane of Fire (62-68(72))(PoK>PoTranq>Plane of Fire) - Grab yourself a levitate and float your way into the first city area of Plane of Fire. This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. Also keep in mind that if you hire a mercenary from a female Mercenary Liaison then your mercenary will be a female. This repop time is significantly faster than Doomfire, the Burning Lands (Plane of Fire) which is 36 minutes. The gear starts becoming available at 75 and is bought with Marks of Valor from Ethernere Tainted West Karana. A great place to solo for a lot of classes at 105 for AAs. Inside Dead Hills, look for a gnome named Gribble Grobblenobber. Camp Info AC: 20 Aug Ground Murkglider Eyes Blind Hunter Rekamu MPG, Camp Info AC: 25 Aug Flameshield Stone Pyrilen Riftseeker RSS, EverQuest AFK Leveling (and AA) Guide: Its all about 3 Boxing, Phinigel TLP Server Leveling for Human Paladin Freeport, EverQuest Next Landmark: Alpha First Impressions. All About Mercenaries | EverQuest It is SUPER useful for your entire leveling experience. Just pick that one and level there. Stay near the entrance until 49-50 then move toward the "disco" areas until about 52. This will easily take you to 56-57. Resplendent Temple is awful in my opinion, with it being nearly impossible to pull singles, and Pillars of Alra is hard to get to (you have to run through a lot of angry Alarins who can see invis in Resplendent Temple) and easy to get yourself killed in, for much the same reason. Available types are Tanks, Healers, Melee DPS, Caster DPS, and Support mercenaries. Will be updating soon to include Ring of Scale. These can quickly take you to 64-65. This access to at least 2 nameds that I am aware of. The mobs have too many HP, hit too hard, and don't give up enough exp. at 17 or if you came out here from CR at 18ish, a little south of the rats/snakes and kill gnolls. The key zone for AFK leveling and AA grinding in the 65 to 80 level range is Wall of Slaughter. The key zone for AFK leveling and AA grinding in the 65 to 80 level range is Wall of Slaughter. Dive to the bottom and click the big rock. You're Not Done at . I normally always see people using SKs with mage DS in like fortress mech to do the same thing. This expansion introduced Mercenaries and basically completely changed the way you level in Everquest. It will pick up quite a bit around level 25, and you will get to 30 very very quickly. There are numerous groups in Empires of Kunark, but lets say you're not feeling up to that yet. Head through the city in the mountain area toward Blightfire Moors. EverQuest Cheats & Guides. It takes a little while to become familiar with the layout and the mission but the mobs are reasonably densely packed and don't run. The mob density gets much thicker in both places, so it can be dangerous. Best thing though are the nameds. Set Hotkey: Set the current stance you have selected as a Hot Key. Plenty of zone to go around. your mercenary comes equipped with the armor and weapons he needs. Finally the yeti caves are a decent camp as well, offering two named yeti and if no one is doing the cockatrice then those two nameds as well. I do solo leveling all the time for the challenge of it. Rengar Build Guide : Rengar JNG/TOP/ADC 13.4 :: League of Legends Also, once the room is broken, stand closer to the back wall of the room rather than the hallway. The undead lake is good for paladins and there are a couple of drolvargs mixed in. To level up your Mercenaries, simply take them on bounties - they get XP for each fight you beat. More of the same, except a larger portion of the zone is friendly. You will be teleported to Ethernere Tainted West Karana and now attuned to the Dead Hills. Sadly neither zone is a hot zone. 1 High-Level Character Outside Group 1.1 50% Killing 2 Damage Shield Power Levelling 2.1 AE Damage 2.2 Damage Shields 2.3 Executing the Strategy 2.4 Levelling Path 2.5 Other Tips 3 Swarming 3.1 Swarming Path 3.2 Ghetto-Swarming 4 Headshot 5 Twinking 5.1 Weapons 5.2 Haste 5.3 Hitpoint Regeneration 5.4 AC and Hitpoints 5.5 Potions Roughly 80% of the mobs are rootable and headshottable so this is a really nice zone for AAing with a ranger. The burynai camp to the south of the bottom sarnak fort is also really good as the Orechomper drops a good shoulder and the group level tank face item, Mask of Dust. Go left from the giant hole in the ground after zone in until you get to a pond. I forget about that guy. When you rez your mercenary you will immediately be charged the Upkeep cost on him. Go in all the buildings. Additionally, the mobs in Wall of Slaughter have a larger agro radius than the Plane of Fire mobs which helps. everquest afk mercenary leveling guide. Only thing that sucks is most of the mobs do AoE damage. Will continue editing as I play through on different characters. Balanced: This stance is exactly how it sounds. I've separated all of them by expansion pack that way people playing on any TLP can easily access a leveling guide relevant to their expansion at any time! I fully admit that there are abilities some classes have that completely lower the bar for entry to a zone or extend the life of a zone a couple of levels. Grieg himself is often camped but if he is up be careful. Your merc will also use buffs that are in his level range to buff you and your group. if you are wanting to go fully afk do it in instances it is much safer imo, hmmm.. there was hatching a plan or something like that, only decent one i can think of right now. I normally just move a group through various mobs, killing everything. Kill these guys, turning in the quests as you finish them and then getting them again, until 75. When do I have to upgrade him? The money is amazeballs though, so if you have a group or are comfortable with your box setup, murder giants. Stay at the entrance until you get to 80, then you can push into the north pathway.
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